- Eclipse Cheat Sheet Pdf
- Eclipse Keyboard Shortcuts Pdf
- Eclipse Cheat Sheet
- 2e Eclipse Phase Cheat Sheet
- Examples Of Cheat Sheets
Eclipse Europa (3.3) has a new Cheat Sheet Editor which is a vast improvement over the XML editor used in the Calipso (3.2) release.
Eclipse Cheat Sheet Pdf
- Create a cheat sheet, File->New->Other..->User Assistance->Cheat Sheets.
- Enter a filename and click Finish.
The new Cheat Sheet Editor will appear. Select the Item and you will see the definition and command sections appear to the right. Click the Browse.. button to see the new Command Composer.
Eclipse Cheat Sheet. Eclipse provides native support for a nifty little feature, cheat sheets, which provide quick instructions for standard but detailed tasks. To display the available cheat sheets in your Eclipse installation, click Help Cheat Sheets or Window Show View Other Cheat Sheets Cheat Sheets OK.
The Command Composer shows a list of available commands and their parameters. Gone are the days of hunting through eclipse plugin.xml files looking for command ids.
- In the Command Composer, select Window->Preferences.
- Use the Preference Page combo box to select General->Editors->File Associations.
- Click OK.
Eclipse Keyboard Shortcuts Pdf
You now have a cheat sheet item which will display the File Association preference page.
Fans of the Eclipse Light theme won't be too disorientated but will appreciate Clean Sheet's nice visual tweaks. Beautiful Submitted by Sheip Dargutev on Thu, 2020-07-02 09:36. Quick Access Ctrl + 3 - Quick Access allows to trigger everything Navigation Ctrl + Shift + R - Search dialog for resources Ctrl + Shift + T - Search dialog for Java Types Alt + ← - Go to previous opened editor Alt + → - Similar to Alt + ← but opens the next editor Ctrl + Q - Go to last edited position in editor Starting programs Ctrl + F11 - Run last launched. To use your cheat sheet, you must export it as a JAR and copy the JAR to the Eclipse plug-ins directory where it will be found next time Eclipse is started. Before exporting, be sure all of your cheat sheet XML files are included in the build by clicking on the Build tab and making sure the Binary Build section has all your XML files checked.
If you want to see what happens inside Eclipse, display the
ParameterizedCommand
class and set a break point at executeWithChecks(Object, Object)
. Now run your application in debug mode, display your cheat sheet and press 'Click to perform'.The command
org.eclipse.ui.window.preferences
is defined in org.eclipse.ui/plugin.xml
. Its default handler is ShowPreferencePageHandler
which is found in the org.eclipse.ui.workbench
plugin.Read up on the following extension points and use the
ShowPreferencePageHandler
as an template to build your own commands that can be accessed from a cheat sheet. See New menu contribution extension for readings on how to use a command in a menu, toolbar, or popup menu.org.eclipse.ui.commands
- A logical representation of a task. A handler does the work. See wiki and help guide.
org.eclipse.ui.handlers
- A handler does what the command represents. See wiki and help guide.
(click for PDF)
UPDATE: These cheat sheets have been revised and improved. I recommend checking out Version 2.
As I’ve mentioned in the past, I frequently prep system cheat sheets for the RPGs I run. These summarize all the rules for the game — from basic action resolution to advanced combat options. It’s a great way to get a grip on a new system and, of course, it also provides a valuable resource at the game table for both the GM and the players. (For more information on the methods I use for prepping these sheets, click here.)
Cargo pants flat sketches. This particular set of cheat sheets was designed for Eclipse Phase. It should be noted that these cheat sheets aren’t designed to serve as a quick start packet: They’re designed to be a comprehensive reference for someone who has read the rulebook and will almost certainly prove wholly insufficient for teaching you the game. (Although they do serve as a valuable adjunct reference if you’re teaching someone the game.)
WHAT’S NOT INCLUDED
![Eclipse shortcuts pdf Eclipse shortcuts pdf](/uploads/1/3/7/4/137473822/589218413.jpg)
The most notable absence from these cheat sheets are what I refer to as “character option chunks” (for reasons discussed here). So you won’t find psi sleights or the effects of specific nanodrugs listed here.
HOW I USE THEM Rc mouse for cats.
I keep a copy of these cheat sheets behind my GM screen for quick reference and also place a half dozen copies in the center of the table for the players to grab as needed. The information included is meant to be as comprehensive as possible; although rulebooks are also available, my goal is to minimize the amount of time people spend referencing the rulebook: Finding something in the 14 pages of the cheat sheet is a much faster process than paging through a 400 page rulebook. And, once you’ve found it, processing the streamlined information on the cheat sheet will (hopefully) also be quicker.
The organization of information onto each page of the cheat sheet should, hopefully, be fairly intuitive. The actual sequencing of pages (combat before hacking, hacking before psi) is mostly arbitrary. The sheets as they currently exist have been tweaked several times based on actual play experience.
Page 1: Basic mechanics. The stuff on this page should become irrelevant fairly quickly because players are going to rapidly memorize it through play. The information in “Your Muse and You” is more verbose and advisory than the sort of material I would normally include in a system cheat sheet, but after a few sessions I found that new players were routinely under-utilizing their muses. Adding this chunk of material significantly improved this and the inclusion of the stat block for a standard muse was significantly useful.
Pages 2-4: The combat reference. If you’re looking for a more simplistic system introduction for new players, temporarily remove pages 3 and 4. The Eclipse Phase combat system really comes alive when both the GM and the players are actively trying to create situations that will create positive modifiers on their combat tests, so I recommend continually refocusing attention on the combat modifiers table through both word and deed.
Page 5: In a future version of the cheat sheets, I might try to find some way to incorporate more info on medichines, nano-bandages, and repair spray. (They’re fairly ubiquitous and commonly used.) But letting health and healing spill onto multiple pages made things significantly less useful and most of the key information is summarized on the Healing table in any case. So, for now, I’m merely including the page references.
Page 6: The streamlined rules for jamming shells and vehicles is one of the major improvements Eclipse Phase makes on the Shadowrun rules. I just recently added the default stat block for a bot/vehicle AI to this page. Including the muse AI on page 1 was so useful I decided I should try to include a few more of these stat blocks. I’ve never done this with a cheat sheet before, but these AIs are so ubiquitous in the Eclipse Phase setting that I think this will prove very valuable.
Page 7-10: The methodology here is a page of general information on the mesh and then two pages of material on hacking… and then another half page on hacking because I couldn’t figure out a way to squeeze it all onto two pages. Fortunately, the key information is all on the two main pages (although this took a few playtesting tweaks to really figure out what was essential and what wasn’t in typical play).
Page 11: Reputation. This page is oft-referenced by new players trying to figure out how the new economies of Eclipse Phase work.
Page 12: I initially didn’t include resleeving rules in the cheat sheets. Big mistake. First, there are many scenarios in which the PCs are going to seek frequent resleevings in the middle of the action. Second, for new players this sheet helps to acclimate them to some of the unusual features of the setting.
Page 13: This is a recent addition to the cheat sheet because I specifically avoided including psi in the first half dozen sessions of Eclipse Phase that I ran. That’ s not because I don’t like the psi system (or its inclusion in the setting). Rather, I decided there was already so much stuff to grapple with in the setting that simply avoiding psi would be a convenient way to simplify things.
Page 14: And, finally, a page of miscellanea. Which is exactly what it sounds like. Some people might consider leaving this sort out of stuff off the cheat sheet entirely, but over the years I’ve found that this is actually the stuff you’ll find most useful in the long-term. As the other core mechanics slowly ingrain themselves into your memory, it’s going to be the random miscellanea that you’ll need to keep referencing every time it comes up.
A SIMPLER SET
If you’re looking for a quick introduction to the system for new players, here’s what I recommend:
Eclipse Cheat Sheet
- Page 1: Basic Mechanics (tell them to report test results to as “# out of #”, for example “I rolled 32 out of 65”)
- Page 2: Basic Combat (emphasize how valuable combat modifiers are)
- Page 5: Health and Healing (make sure they understand wound/trauma thresholds; you can’t trust players with their own bookkeeping until they do)
- Page 7: Basic Mesh Use (emphasize how valuable Research tests are)
- Page 11: Reputation / Social Networks
For this approach to work, you’ll want to avoid PCs that are focused on jamming, hacking, or psi. That’ll be very limiting in a long-term campaign, unfortunately, so you might want to start with a couple of one-shots to build up system familiarity. Or, alternatively, set aside time with the specific players interested in those areas to review those rules.
2e Eclipse Phase Cheat Sheet
There is also, of course, setting information that you’ll want to pass on. I recommend 10 Things You Should Know About Eclipse Phase as a good way for accomplishing that.
Examples Of Cheat Sheets
The Eclipse Phase: System Cheat Sheet is licensed under the Creative Commons Attribution-Noncommercial-ShareAlike 3.0 Unported License.